4 ms·
This is a great series of articles - I had searched for such information a month or so ago, as the subject was made interesting and relevant to me due to being
by scarygliders 12y ago
This is a great series of articles - I had searched for such information a month or so ago, as the subject was made interesting and relevant to me due to being a Beta-backer of Elite Dangerous, which is using a combination of client-server plus P2P networking whilst playing in the "All-Online" mode (multiplayer), and just uses client-server in the "Solo-Online" mode.
I have my doubts that Frontier Developments will be able to get the P2P side of the netcode working smoothly and properly by the 16th December when they officially release the game. I'm also having doubts that model will ever work smoothly for them, but, time will tell, and good luck to them for all that.