3 ms·
edit: Well, aren't I a fool. I just read the article more carefully and realized that a string isn't a string when it's not a string -- that is, when it's not
by adamtj 12y ago
edit: Well, aren't I a fool. I just read the article more carefully and realized that a string isn't a string when it's not a string -- that is, when it's not well-formed. Of course weird things happen given illegal input. However, I'll leave this as most of it still applies.
A string is not a string when it's serialized and you can't distinguish between the abstract data and its physical representation.
UTF-16 can in fact represent all Unicode characters. To say otherwise is to demonstrate a very common misunderstanding -- a misunderstanding that I will free you from. "Unicode" really isn't hard, if you know the right way to think about it.
Unfortunately, it seems that Microsoft doesn't know the right way to think about it. .NET "strings" aren't really strings at all. They're arrays of short integers, not characters. The internal physical representation leaks through the abstraction. The author of this article stumbled upon one place where the abstraction leaks and is surprised because, like Microsoft, he doesn't understand the distinction between strings and their serialized representations.
What this article describes is essentially this: take a Unicode string and serialize it to bytes as UTF-16, then deserialize those bytes with UCS-2. UCS-2 is a different encoding than UTF-16 and mixing them can easily mangle the original string. If you then serialize both the original string and the mangled string with UTF-8, you'll get different bytes for each.
Serializing a string with UTF-16 then deserializing with UCS-2 is like trying to save an image as a .JPG then load it as a .BMP. If it happens to work, you won't have the same image you started with. It will be mangled. This should surprise no one.
The only sane way to think about Unicode is this: A string is an abstract data structure. It is like a object of some class: you can't write it directly to a file or send it across a network without first serializing it to some physical representation as a sequence of bytes. There are many possible ways to serialize a particular object to a sequence of bytes and there are many ways to serialize a particular string to a sequence of bytes. A byte is not a character any more than a byte is a Date object.
As you might expect, you must use a matched serializer/deserializer pair or the object you load may not be the same as the object you saved, if it works at all. That's what happened in this article: he saved a string in UTF-16 format, then loaded those bytes with a UCS-2 reader. Like JPG vs BMP, the results were scrambled.
A "string" is an abstract sequence of characters.
A "character" is a named and numbered element of a particular "character set". Some characters are present in multiple different character sets and are often assigned different numbers in each.
A "character encoding" is a bi-directional mapping from a physical sequence of bytes to a abstract sequence of characters, i.e. a string object. A character encoding is typically tied to a particular character set.
"Unicode" is a widely used standard that defines a particular character set and a number of different character encodings such as UTF-8 and UTF-16. The numbers assigned to each Unicode character are called "code points".
If you can understand the distinction between the abstract data that a string represents and its many possible physical representations, you can peel back the layers of confusion and make sense of any character encoding problem.
Conclusion: Text is not hard, if you have the right mental model for it.