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This is actually a problem with a lot of computer games: it's easier to make the AI super-human than it is to make it make realistic mistakes. This comes up in
by ObviousScience 12y ago
This is actually a problem with a lot of computer games: it's easier to make the AI super-human than it is to make it make realistic mistakes.
This comes up in situations like fighting games, racing games, and to some degree, RTS games. No one wants to play a computer that perfectly blocks, drives, or micros its units - the super human reaction times and control input can exploit the game engine and overwhelm a human player in almost every instance.
It's easier to make a computer with super-human skills than one which accurately replicated human foibles.