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I worked for a couple kids like this for 5 years, until July this year. They got lucky, they were in browser gaming really early with one of the first micro-tr
by akernander 17y ago
I worked for a couple kids like this for 5 years, until July this year. They got lucky, they were in browser gaming really early with one of the first micro-transaction backed games out there. It also spread itself virally, pissing off a lot of people on the internet. Nonetheless it did gather a pretty large userbase and grossed more than 100k/month for a couple years.
But that's where it stopped. The kids that started the game had one good idea for the time, hired myself and a couple others to keep it a good idea for an extended time, but failed to move on and grow the company. Now they're grossing around 60k/month and panicking, rushing to add something else to their library.
It's one thing to hit on something that works, once. It's another to actually be an entrepreneur and know what needs to be done to sustain growth. Not very easy in the gaming industry because people get bored and move on pretty quick.