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I started playing EverQuest (EQ) in about December of 1999. At the time I was completely mesmerised by the experience, it was immersive, it almost felt real.
by craigching 12y ago
I started playing EverQuest (EQ) in about December of 1999. At the time I was completely mesmerised by the experience, it was immersive, it almost felt real. And it sated by desire to live in a fantasy world.
I did the EQ thing until the betas of World of Warcraft (WoW) arrived. I had enjoyed my time in EQ, but it was getting tedious to do anything, especially leveling. I was in a good guild (Dragon Army of Tribunal /represent!), but you pretty much had to devote 100% of your time to advance, especially in a raiding guild.
Along came WoW. It was a perfect out for me. I no longer wanted to commit myself to serious raiding and rely on a guild to simply level. I wanted an experience that was fun (i.e. non-tedious) that I could advance in (i.e. Quests were much more structured and fun) and I didn't have to rely on a group to advance. Life was good.
Until raiding began at the highest levels. Raiding was fun, but in some ways was worse than EQ. You had to have the perfect raid compensation (mostly to accommodate weaker players, but sometimes not) to finish a raid. So guild recruitment became hard core, if you didn't represent a class of need for the current expansion, it could be hard to participate. Luckily, starting over and leveling up wasn't so hard, so if a guild's live was for you, you could change your class pretty easily (compared to EQ).
And WoW raiding became the game. You had to level to the max (as fast as you could usually) so you could get into the good raiding guilds, bypassing all the good story line that was there for you. It became the same competition that EQ had become. And it was not fun.
I was lucky, my last forays in WoW were with a group of people mostly made up of competent friends from EQ and their friends. We were able to start fresh, ramp up and take on Karazhan in the Burning Crusade while BC was the current expansion. Yes, we weren't the top guild, but raiding Karazhan with a good group of friends was probably my best experience in an MMORPG.
That said, though, once my daughter was born, I was done with MMORPGs. They were fun, but too time consuming for the dedicated parent. I have since played here and there on Skyrum, but my duties as a parent take precedence.
That all said, though, Raph has a screenshot of Minecraft as the ultimate sandbox. My kids (now 6 and 3) love interacting together through Minecraft. Even the soundtrack is a staple of our lives.
I don't know what I intended with this post, but MMORPGs have been a good experience for me and I'm carrying that on, I hope, via Minecraft and a more sandboxed experience. WoW and EQ were fun, but as I've grown and have had kids, something like Minecraft makes much more sense to me.
- HCIdivision17 12y agoI'll second running Kara with friends. I was never a hard core raider, but even a holy-shadow goofball like me could consistently contribute (and I still contend that was most fun priest build to date). Add a few players determined to have fun and crack jokes in spite of a few wipes, and good times were had each week.
- jghn 12y agoFor me no game can approach closed beta UO. It was that perfect time of advanced for its time game and naive for its time player base. By the time open beta showed up the writing was already on the wall. The promise of UO was limitless - a complete sandbox where anything could happen, but in a world where the Ahole didn't exist. Within a month it was obvious that wasn't going to be the case. I still had tons of fun in the 2.5 years I played UO because I embraced the aholes - while I wasn't one of them I definitely played their game in an attempt to combat them continuously. For the UO players I was 99.9% red because often the biggest turds were blue, but really I didn't care - I only fought turds regardless of the situation. It was still an amazing game, I have friends to this day that I met there, and many of them had specialized stories - e.g. the person who was an "interior decorator". That's what she did, she took in game gold to design the decor of your in game building. I haven't seen a game since where that was really a viable occupation.
- wingerlang 12y ago> she took in game gold to design the decor of your in game building. I haven't seen a game since where that was really a viable occupation Second life
- Kiro 12y agoI was a looter and a griefer. Would you have killed me?
- Kiro 12y agoNot sure if I'm getting downvoted because I was a looter/griefer or because of my blunt question. If the former I want to point out that looting/griefing was a big part of the game and not a destructive element. Stealing from other players was a skill where you advanced just like in swordsmanship or magic. It would flag you as a criminal but still a valid profession. Good looters and griefers gained world-wide recognition and stardom. Just check out the Galad the Looter and Belan the Looter comics.