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Not to take away from Raph Koster's pioneering work, but CompuServe's Island of Kesmai predates Ultima Online by more than 10 years. The single world was shared
by whyenot 12y ago
Not to take away from Raph Koster's pioneering work, but CompuServe's Island of Kesmai predates Ultima Online by more than 10 years. The single world was shared by all players on CompuServe who pay $6 an hour to play. Some players wold rack up monthly bills in the hundreds of dollars.
http://en.wikipedia.org/wiki/Island_of_Kesmai http://en.wikipedia.org/wiki/Island_of_Kesmai
- Terretta 12y agoAlso, "TradeWars is often cited as an influence by game developers. Examples include Paul Sage, lead designer of Ultima Online..." http://en.m.wikipedia.org/wiki/Trade_Wars#Legacy http://en.m.wikipedia.org/wiki/Trade_Wars#Legacy
- jghn 12y agoAgreed, plus this also forgets games like M59. I would, however, say that UO was the first mainstream MMO and the game which brought the genre into people's minds. I always felt that the largest problem of UO was that it was too successful. IMO if the target audience had been the primary player pool it'd have been a lot better. I remember in the months before the beta release I started seeing it hyped to FPS type players as a place where you could go kill people and I knew it wasn't going to be quite what they intended.