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21-year-old computer geek makes £1m with online game (Torn)
- thwarted 17y agoI eagarly await the day when someone's age is no longer a determining factor in how cool, interesting, or innovative someone's work is, especially in programming and technology.
- zackattack 17y agoFortunately, what the media decides to take interest in does not necessarily coincide with what is actually cool, interesting, innovative, or profitable. But if you want press for the glorification of your ego, there are a variety of avenues you can take.
- jamesbritt 17y agoWe'd have a more interesting society if there was as much appreciation for biz mags proffering "30 over 30" gee-whiz start-up stories as there is for the more common "30 under 30". It's not a matter of personal ego (graying geekster though I may be) but helping more people doing more things get the attention they deserve. It's about broadening people's scope of the world they live in.
- thwarted 17y agoThe rare event here is that a million pounds were made and how the person did it, not that the person who did it is a certain age. A 50 year old making a million pounds in the same way would be just as much of an interesting story. "The media" likes to present youthful success as an exception (perhaps because, as we all know, the youth of today are lazy do-nothings who need hair cuts and should get off my lawn), when it's just as much of an exception, at these levels of success, at nearly all age groups. You don't see stories with headlines like "50 year old computer geek makes £1m with online game", it would just be "online game makes £1m" or would mention the person's name rather than hiding their identity behind an anonymous age. It's semi-presented as though the young don't deserve success, or shouldn't be able to do something interesting because they don't have as much experience as people at some other random cut-off age, when really that has nothing to do with it at all. It's sensationalistic. Although, I admit that complaining about sensationalism in journalism isn't very interesting in itself. Maybe I'm too young to buck the trend and complain about something, and seek change, in an interesting fashion.
- kakooljay 17y ago"In Torn players earn points and status by carrying out muggings, murders and heists in an imaginary city. "But Joe claims the game is about 'meeting people' not committing crimes and revealed one couple have even married because of Torn." Hilarious! What's next? Torn-dating.com? Stay tuned...
- NathanKP 17y agoThis another classic example of how people can make lots of money simply by making a game that gives people a chance to do illegal things. Personally I don't view that as a healthy thing, but I know there are those that say that giving people a chance to "try out" murders, muggings, etc in a game is healthy. But I think Torn's TOS (http://www.torn.com/tos.php http://www.torn.com/tos.php) says it all: Torn accepts no responsibility for the actions of its members i.e. Self harm, Vandalism, Suicide, Homicide, Genocide, Drug abuse, Changes in sexual orientation, Bestiality. Torn will not be held responsible and does not encourage any of the above actions or any other form of anti social behaviour. Although Torn is highly addictive we encourage you to spend time with your family and loved ones, do not forget them. Remember Torn is just a game, if you hit someone with a hammer in real life, they may not just go to hospital.
- chimariko 17y agoTorn makes a lot of money because it is an interesting online game. It is interesting because you can build your character and watch how it performs over time, not because it is about crime. Very similar to other online multiplayer games, e.g. Legends of Zork. As far as I know, there isn't any statistically valid data in favor of the concept "letting people try it out in another reality decreases crime rate" or the opposite. I tend to think trying it out virtually does decrease crime rate. It has the same effect as an experience of a vaccine injection, where one gets an infection in low dose, which helps them gain immunity to it.
- Torn 17y agoOne could also argue (without data saying either way) the opposite: that repeated exposure to this sort of thing just serves to desensitise and feel less guilt. Note: I don't actually think that there's a causal link between violent media and crime: it takes an already marred individual to go out and commit atrocities, which the media are happy to scapegoat. 99.999% of people playing or watching violent games or movies would never even dream of replicating scenarios in real life.
- NathanKP 17y ago
- MicahWedemeyer 17y ago[12 < x < 24] year old computer [geek | programmer | hacker] makes [$500k < y < infinity] with [Facebook game | iPhone app | social network] Don't you guys just love how easy it is to be successful at making money on the Interweb?
- yan 17y agoAs a relative recently said, "You know the Internet, right? Let's do something and we'll make a lot of money!"
- thismat 17y agoMy old boss used to pester me in this way all the time...funny thing is, he was the IT manager for the branch I was in. Now you know why I still have to use COBOL quite a bit :(
- mahmud 17y agoFly to Haiti and get a decent voodoo exorcism done. That took care of my pain++, it might work for your cobolitis.
- habs 17y agoreminds me of an old 'net meme : Step 1) Make [Facebook game | iPhone app | social network] Step 2) ???????????????????? Step 3) Profit !
- FreeRadical 17y agoBut this guy actually has a revenue stream tied to the game.
- Torn 17y agoYeah, step (2) is apparently quite well defined :)
- bemmu 17y agoThere is a whole bunch of these games now that allow you to train attributes and gain experience. I remember being hooked into MUDs, but those were really geeky. Now everyone has been turned into MUD players because they are much more approachable now.
- CatBaby 17y agoExactly the first thought I had. I started into MUDs back in '98 (high school) with CarnageMUD and even worked with some of the immorts there on a VB-based MUD. We poured so many hours into that and the project eventually fell apart because we figured, "who's into MUDs these days?" When WoW hit, I felt vindicated. Then, just a few months ago, my brother tells me he's playing this text-based online game called Mob Boss or something. I gotta think one of the keys here is that our MUDs were fantasy-based and these more successful MUDs are crime-based.
- electronslave 17y ago"My father helps me quite a lot and I will go to him for advice about the business side of things." Yeah. Nothing to see here.
- Torn 17y agoI was surprised to hear that most of the 40,000 users are happy to pay £3/month to the creator in exchange for small bonuses in what seems to be a very niche (and I say niche because it's text-only, online) game. I wonder what the retention rate for new users is, and whether the experience will deteriorate as more people sign up to try it out and it moves from a friendly 'niche' community towards something more reflective of the wider internet (youtube comments anyone?)... or whether the fact that it is a text-only roleplaying game will pose a sufficient barrier to entry to those that wouldn't hesitate to act like trolls, and they'll rapidly lose interest, thereby preserving the atmosphere?
- allenp 17y agoIsn't that sort of the premise of this site as well - there is sort of a filter/mechanic that preserves the site's culture/intent by dissuading trolls. I think you're hitting on something pretty profound though - so much of what is out there says that casual/web games need to be inclusive to the point of genericism. This instead is pretty exclusive by today's standards in that you need to interact with the computer in a non-graphic interface. So maybe this shows that one can be successful even without catering to everyone (in online games).
- EvilTrout 17y agoIt's especially interesting to me, because my online game is far less successful financially. (I make a living at it, but it's not a glamorous one.) To be honest, my gut reaction was initially "there's no way this game has 40k active users", but then I clicked the online tab and sure enough there were that many people listed in the last 24 hours. Colour me impressed.
- joeyo 17y agoJust to give you one datapoint: I played forumwarz episodes 1 and 2 pretty much like an addicted fiend when they initially came out. But I am not sure if I have been to the site in between and since (if you made an episode 3 in the interim, I don't know about it). If your TOS allows it, perhaps you could notify your users when new episodes come out? I'd personally enjoy episodes with a much longer story arc--I think that would keep your users more active and for longer--but I realize that is easier said than done. Finally, I just want to let you know that I have always been pretty impressed by the online chat functionality that you implemented for the INICIT game.
- hegemonicon 17y agoNot shown: other 100,000 computer geeks making $0 from their online games.
- unalone 17y agoI'd like to think those geeks are at least having fun. Seeing this article actually made me think I'm going to try my hands at making something like this—not for money, but just because it seems like a fun way to spend college.
- elai 17y agoSo why do those 100'000 other geeks make no money? And why does torn make money?
- unalone 17y ago95,000 of those geeks made their "game" by stacking a bunch of HTML pages on top of each other. 4,500 more are in "beta", which means they didn't finish making it. 400 more were built by people who didn't understand CSS, and so are ugly and Times New Roman'd. 70 are blatant copies of other existing games. 20 are played by a small group of friends, but didn't spread beyond that. 5 thought they would make money by selling t-shirts or something silly like that. 4 make money, but not a million dollars worth.
- chasingsparks 17y agoMmm, chi-square.
- kiba 17y agoSo you make sucky games and have a poor advertising stragety? Big deal! That is like saying you won't succeed because 99% who went into martial arts never made it to black blet because they never took martial art seriously.
- unalone 17y ago
- petercooper 17y agoI wonder how he got all those users in the first place. http://www.torn.com/ http://www.torn.com/ is poorly designed and doesn't elaborate on what the game is. I'm going to sign up anyway because it must be a pretty good game to keep all those users, but I wonder how he marketed it in the first place - that strikes me as the harder part. (Update: I signed up and played for several minutes so far. It's a handful of PHP scripts with little to actually "do" - at least at the intro level - training is merely clicking on some JavaScript buttons. This guy must be a Derren Brown-like master of persuasion if he really has 40k regular players - wow, hats off to him.)
- paraschopra 17y agoYup, if what you describe is true (and I suspect it to be true), I will be really interesting in knowing what keeps people coming back to the game and actually paying real money for extra points. Because if it were just handful of PHP scripts, hey, I can code them in a weekend :)
- jdp 17y agoI guess it's just the drive of being the strongest, or the richest, or whatever the goal of the game is. It's pretty satisfying to see your name on some sort of leaderboard. The text based nature doesn't bother a lot of people even now. The real problem is making a game that's fun, and that's the hard part.
- petercooper 17y agoI just realized, we're all on a text-only site and getting onto the "leaders" page was a big motivator for me for a short while. Perhaps I should quit throwing stones in my glass house.. :)
- ahpeeyem 17y agomaybe the kid has somehow hit on the right level of random feedback - just enough to make the game addictive? and then the leaderboard as you point out would be a strong motivator as well.
- nazgulnarsil 17y ago"users can pay extra to receive extra status". oh hello, a one sentence explanation of life hiding in a gaming article.
- akernander 17y agoI worked for a couple kids like this for 5 years, until July this year. They got lucky, they were in browser gaming really early with one of the first micro-transaction backed games out there. It also spread itself virally, pissing off a lot of people on the internet. Nonetheless it did gather a pretty large userbase and grossed more than 100k/month for a couple years. But that's where it stopped. The kids that started the game had one good idea for the time, hired myself and a couple others to keep it a good idea for an extended time, but failed to move on and grow the company. Now they're grossing around 60k/month and panicking, rushing to add something else to their library. It's one thing to hit on something that works, once. It's another to actually be an entrepreneur and know what needs to be done to sustain growth. Not very easy in the gaming industry because people get bored and move on pretty quick.
- learnalist 17y agoThere is a slight element of sour grapes in the undertone of many of these comments. "Its just php scripts", "I could knock that up in a weekend". These are pretty poor arguments. Not that many of you care but im slightly surprised at some off the negativity. What exactly is the difference between people paying him 3 quid and neopets, facebook ( the list goes on ) which sells virtual goods. One side, comments regularly complain about sites with ads. Here is a guy, who has an income stream on a website which is not purely ad based. Yet half of you guys are ripping it apart as a simple knocked up site. I wish I could knock a text-based game up in the weekend, yet we all know there is a lot more to building an app ( yes this would be an app in my eyes ). As rightfully pointed out, he has somehow found a huge userbase. Tapped it and has made something which gives value ( i'm guessing in the form of entertainment and escapism ) to his users, so much so that they come back everyday. As for his actual site, I read the article and signed up, took me less than 5mins to leave. Thats just me. His site is shocking and thats polite. Yet it works for him very well. These are my thoughts I accept I might be in the minority here and most of the people who comment on HN own / run websites which have turnovers of more than 100,000 pounds / month. Commence downgrading of my karma;)
- nomoresecrets 17y agoSlight? It reminds me of the reaction to http://www.milliondollarhomepage.com/ http://www.milliondollarhomepage.com/ - that site's so simple!
- stevoski 17y agoPublished in a major UK newspaper - and discussed on HN. This guy has some good skills in getting attention. And we're part of it! And if a newspaper writes that he says he's making £50K, it doesn't mean he actually is. He could be all part of the PR campaign.
- prawn 17y agoI suspect that this is not an uncommon tactic for some start-ups, iPhone app developers, etc.
- decadentcactus 17y agoJust for a bit of background - this game has been around for years, used to be at torncity.com, first registered in 2004 it seems. I used to play way way way back, and it was pretty addictive (to me, although I was like 16). Most of the people paying are literally paying to win, since you get direct benefit in-game by paying (unless it was changed). It's been through quite a lot including horrible lag and a month-long server fuck up, but I'm glad to see it turn out well for him.