6 ms·
Quest to Build a Mind-Warping 4-D Videogame
- dbbolton 12y agoI've only seen a handful of 4D game attempts, like the 4D Rubik's Cube (http://www.superliminal.com/cube/cube.htm http://www.superliminal.com/cube/cube.htm) and Quadrix (4D Tetris, http://www.puffgames.com/quadrix/ http://www.puffgames.com/quadrix/). It will be interesting to see where this goes.
- sp332 12y agoPeople are going to hate me for bringing this up again, but this 4D version of 2048 is actually easier than the 2d version. https://huonw.github.io/2048-4D/ https://huonw.github.io/2048-4D/ There's also a 3D version which I think is harder. https://joppi.github.io/2048-3D https://joppi.github.io/2048-3D
- t1t0r 12y agoNo hate. It is way easier. 2D is always more restrictive than 4D. It's the missing intuition for 4D that may make it trickier, not necessarily harder.
- Vexs 12y agoHonestly, this is an excellent way to teach 4D. Everyone understands 2048, and moving cubes around a grid is a very good way to teach it. If you labeled the axis(s) it becomes a very good explanation. Its also pretty fun too, which helps.
- dbbolton 12y agoIt seems to me that's just 4 simultaneous 2D games, unless I'm missing something.
- sp332 12y agoYou need to use the arrow keys AND wasd for the 4 dimensions.
- doktrin 12y agoCan you help me understand what makes Quadrix '4D' Tetris? I'm genuinely curious, because it looks like a fairly standard 2D game.
- SAI_Peregrinus 12y agoThere's also Adanaxis (http://www.mushware.com/ http://www.mushware.com/) which is a 5-d space shooter (4 spatial, one time dimension)
- Mithaldu 12y agoVery wordy article, but quite too fluffy for my taste. For those who wish to have more meat about Miegakure, Marc Ten Bosch has a development blog on it: http://marctenbosch.com/news/category/miegakure/ http://marctenbosch.com/news/category/miegakure/
- bashinator 12y ago> Modern physics theorizes that there is a fourth spatial dimension as well—not width, height, or length but something else that we can't experience through our physical senses. Maybe a nitpick, but I'm pretty sure that modern physics theorizes nothing of the sort, and that the possibility of a large (unfolded) 4th spacial dimension is directly contradicted by phenomena such as the inverse square law in electromagnetic radiation.
- Cookingboy 12y agoThat's completely wrong, many theories in modern physics theorizes "hidden" spatial dimensions. Look at M-theory/string theory for example, 11 dimensions is the prediction. Here is an example of a theory that is related to gravity: http://home.web.cern.ch/about/physics/extra-dimensions-gravitons-and-tiny-black-holes http://home.web.cern.ch/about/physics/extra-dimensions-gravi...
- bashinator 12y agoIt's not completely wrong, the article is not talking about a compacted spacial dimension, it's talking about a large, unfolded fourth spacial dimension.
- WhitneyLand 12y agoRight, the misunderstanding here is that "4d" = spacetime, which is not necessarily true. Generally speaking 4d is just a mathematical model, and our universe/classical physics is only one interpretation.
- kabdib 12y agoCheck out the game Antichamber for an interesting take on non-Euclidian geometry. It's pretty mind warping, and I found it fun.
- xellisx 12y agoI thought the 4th dimension was time.
- JoeAltmaier 12y agoDepends on your math and preferences. You can regard time as another spatial dimension; some problems work out neatly that way.
- theoh 12y agoNote that it's a different kind of dimension than The other three: spacetime is Minkowskian, which means not Euclidean.
- CyberDildonics 12y agoActually games already exist in 4 dimensions, x y z and time. It's usually the case that we leave off time, but it can be treated as a dimension like any other.
- Impossible 12y agoBy your definition then, Miegakure is a 5 dimensional game. Time is still an important part of its gameplay :).
- CyberDildonics 12y agoYes exactly.