3 ms·
Maybe very low-quality AR can be convincing, provided you're stationary (i.e. no panning-like effect)? Relatedly, Carmack found some serious latency problems w
by hyp0 12y ago
Maybe very low-quality AR can be convincing, provided you're stationary (i.e. no panning-like effect)?
Relatedly, Carmack found some serious latency problems with Oculus Rift, but only with some particular combinations of object movement and changing viewing direction. He's thinking of fast video games with lots of movement. Just having a dragon floating in front of you is quite a lot more constrained.
Though I meant it as a general observation, i.e. animation is surprisingly effective, if you do it the right way; perhaps AR will be too, if it's done in (so