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This is a fantastic article that I'll link to the next time people complain about "balance" as a general construct to express that their discontent at losing in
by ixtli 12y ago
This is a fantastic article that I'll link to the next time people complain about "balance" as a general construct to express that their discontent at losing in some context. There have been other well thought out observations similar to this about other classics, including Final Fantasy Tactics: http://kotaku.com/5973196/why-everybody-loves-final-fantasy-tactics http://kotaku.com/5973196/why-everybody-loves-final-fantasy-...
In the case of Tactics, the game continues to be fun even after 100 hours of play in part because player is _rewarded_ for their effort by their units becoming out of balance in the late end game.
- saraid216 12y agoWhile I agree with his point, I don't think he successfully demonstrates it, let alone proves it. There's very probably an Extra Credits video that does it better; I'd have to look, though, and I can't do that at work.