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I think they were using libGDX* previously for the rendering - that could explain the layout-related problems. *I can't see any references to it now, but previ
by bluesilver07 12y ago
I think they were using libGDX* previously for the rendering - that could explain the layout-related problems.
*I can't see any references to it now, but previously one of their job postings required knowledge of libGDX.