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What we are seeing here is a demonstration of real world fog of war and the evolution of combat, bear with me on a real world application. In the beginning of
by Agustus 12y ago
What we are seeing here is a demonstration of real world fog of war and the evolution of combat, bear with me on a real world application.
In the beginning of a fight / battle / war where both competitors have never seen one another there will be tendencies to favor an approach (character) based on visual appeal or familiarity. This is the selection of a character familiar to the player, look at Mario, Zelda, Luigi and their degradation over time; new users select their favorites but realize as they get better that these are not the best.
Over time, the players / strategists come up with new strategies to handle the predominantly selected players. As new characters are chosen, because the losing character demonstrates a propensity for losing, new strategies are adopted by the new loser.
The rise of certain characters within the game demonstrate users experimenting with them and their adopted strategies working against entrenched strategies.
Things also to consider, as less new players discover the game, the residual data becomes more experienced player-centric as they are the remaining still playing the game.
Ness is a character that may have some secret ability that no one knows about and may be helpful in the future.