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OS X and iOS both extensively use transitions. What's your model of a good UI that doesn't exploit transitions?
by hyperpape 12y ago
OS X and iOS both extensively use transitions. What's your model of a good UI that doesn't exploit transitions?
- mring33621 12y agoHow about obvious buttons which change shading when clicked followed by instant operation?
- Retric 12y agoHow about the vast majority of games out there. Don't get me wrong there a useful tool and can mask a slow UI, but just becase a cruch is useful to mask problems does not mean you should see more heathy people walking around with them.
- andybak 12y agoGame UIs feature transitions extensively.
- Retric 12y ago"A transition is an animation usually used to move content in or out of view" http://semantic-ui.com/modules/transition.html http://semantic-ui.com/modules/transition.html It's a common element of game Menu systems ex: rolling up an in game paper when closing a menu. But, games rarely add a delay before basic gameplay like walking. Granted, there are built in delays used for balance ex: reloading a gun or to give time for a video to play etc. But, they don't really fit the UI defining for transitions. Which is pure UI window dressing aiding usability. ED: Ok, their also commonly used on game loading screens but again adding more loading screens does not improve a games gameplay.