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thank for sharing. it's surprising that nearly half a million downloads translates into such a small amount of revenue. is this the nature of in-app advertisi
by jonahx 12y ago
thank for sharing. it's surprising that nearly half a million downloads translates into such a small amount of revenue. is this the nature of in-app advertising, or is this because the number of active users of the app is much smaller than the number of downloads?
- gravitronic 12y agomy app's a bit special - it's purely SDL / opengl / C with a tiny java wrapper just to get going. TBH, there's some key technical problems with it with respect to onboarding, and because of those problems and likely technical problems there's <20k installed users. It's DJPad, feel free to try it - the library functionality is embarrassingly bad but the audio engine and UI's half decent. Probably the biggest feature is that it's lower latency than the competitors written in java. It doesn't hold a candle to any of the DJ apps on iOS whatsoever though. I started a new job/career 2 years ago, and now I'm a dad - suffice to say my free time is gone. If I had stuck with this project I would have rebuilt the library and built a dedicated onboarding walkthrough.