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VR Coaster: The Discoveries we made
- nodesocket 12y ago> The gateway did not receive a timely response from the upstream server or application. :(
- qznc 12y agohttp://webcache.googleusercontent.com/search?hl=en&q=cache%3Awww.vr-coaster.com%2Fdiscoveries.php http://webcache.googleusercontent.com/search?hl=en&q=cache%3...
- nnnnni 12y agoThat is insanely cool... which means that the amusement park owners will want to shut this thing down =-( Being a life-long rollercoaster enthusiast, I would love to try this thing!
- johnm1019 12y agoHopefully these guys will soon be picked up by a ride development company or integrated into Disney so we can see this on a real ride very soon! This is great work!
- ghubbard 12y agoHere are some videos of the system in use: http://youtu.be/vBmRb3EFYcQ?list=PLuHude3IzWSmoSgThHSbMYGjxPdQMi7_j http://youtu.be/vBmRb3EFYcQ?list=PLuHude3IzWSmoSgThHSbMYGjxP...
- iandanforth 12y agoI bet park owners are drooling over this technology. All the old rides are new again and you can run multiple experiences simultaneously on the same ride? Sounds like profit to me!
- LanceH 12y agoThe coaster doesn't even need to be that good, really, especially if you add in that gamepad they mentioned last. Then it would be all about the length of time on the coaster over sheer thrill/vertigo.
- mentos 12y agoI really liked the idea that if you can subtly rotate the player you can use breaking forces to simulate acceleration. I imagine an entire roller coaster hooked to the same simulation so that you can all participate in firing cannons with your head to defeat a monster and earn a top score.