4 ms·
This is incredible. I think a few things are worth noting: 1) these "terrible idea" hackathon projects were so much more _sexual_ than your typical hackathon.
by unclesaamm 12y ago
This is incredible. I think a few things are worth noting:
1) these "terrible idea" hackathon projects were so much more _sexual_ than your typical hackathon. This goes with the indications that the sex-tech space is anathema more for market reasons (VCs want to stay family friendly) than because sex-tech isn't fun or interesting to people. With the chance of funding not on the table, a healthy mix of projects veered toward sex. Maybe humor can actually be a way for a few sex-tech startups to take off. :)
2) the funniest projects all involved hardware. There's something extra-ridiculous about juxtaposing our own bodies into these stupid projects. I recommend anyone interested in a solid philosophical grounding in humor to read Henri Bergson's early 20th century treatise on laughter (http://www.templeofearth.com/books/laughter.pdf http://www.templeofearth.com/books/laughter.pdf). He writes that we find use laughter as a way to draw attention to the rigid, mortal, and physical in all of us. That is why impersonating someone's habits is funny-- because the rigidity of their personality is made super clear. I wonder what it says about us that strapping ipads onto people's faces makes me laugh out loud.
- anigbrowl 12y agoI found that interesting to, and straightaway noticed the high # of women participants - in fact that made me guess it was based in NYC before reading up on the background to the event and finding that it is indeed based there (which I hadn't heard of before). I thought it was sexual in an assured self-aware way rather than giggly or tacky. I was especially struck by the egg-timer clock.
- allisonburtch 12y agoIt was held at NYU's Interactive Telecommunications Program (started by Red Burns), whose student body is 50/50 m/f, half international students and grades are pass/fail. There's a really fun, collaborative, non-competitive culture in the program.
- deleted 12y ago[deleted]