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750 LOC/hour on average? The secret to that is either having a very loose definition of code (e.g. counting generated files, copy and pasting huge amounts of bo
by eloff 12y ago
750 LOC/hour on average? The secret to that is either having a very loose definition of code (e.g. counting generated files, copy and pasting huge amounts of boilerplate, etc) or a very loose definition of honesty. Nobody is that productive, especially not working 10 hours a day. If I do 750 LOC in a week, that's a good week!
- artmageddon 12y ago> If I do 750 LOC in a week, that's a good week! I'm so glad I'm not the only one who feels this way.
- georgemcbay 12y agoIf I can do -750 net LOC in a week (while maintaining or extending functionality), that's a great week!
- jack9 12y agoI do ~1000 lines day when building something from scratch (sometimes more) and 500 lines a day in maintenance mode is a good day of bugfixin or feature-addition. Then there's review and testing, but the failures aren't spectacular when they inevitably happen...mostly typos or very edge cases that weren't covered in the story. This is over the last 5 years or so when I've been paying attention to my metrics via git.