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You are right. I had tried but never got it working. The problem was knowing when to stop one canvas and start the next (which is done with mousedown/mouseup or
by hfsktr 12y ago
You are right. I had tried but never got it working. The problem was knowing when to stop one canvas and start the next (which is done with mousedown/mouseup or bounds right now).
This and the kaleidoscope are two things that could keep me busy.
- nikital 12y agoIs there a reason to use two separate canvases? You won't have this problem if you had just one canvas.
- hfsktr 12y agoWhen I started it was set up so that only the left canvas worked. I spent some time to make it work for both. I could make it so that when drawing it reverses from the middle so that it was just one canvas. Well, I could try.
- abecedarius 12y agoFor the kaleidoscope, you might enjoy http://wry.me/hacking/kaleidopaint6.html http://wry.me/hacking/kaleidopaint6.html It only works with touch events, not mouse, so mouse support would make a nice next step.