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I would also recommend checking out tomaka's glium[0] wrapper for OpenGL. It takes a different tack when it comes to providing a thin, statically typed graphics
by bjz_ 12y ago
I would also recommend checking out tomaka's glium[0] wrapper for OpenGL. It takes a different tack when it comes to providing a thin, statically typed graphics API, so depending on your preferences it might be more your cup of tea.
- [0]: https://github.com/tomaka/glium https://github.com/tomaka/glium