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VR didn't take off until now because the right convergence of other technologies hadn't been reached yet. The smart phone explosion lead to cheap, high resoluti
by marknutter 12y ago
VR didn't take off until now because the right convergence of other technologies hadn't been reached yet. The smart phone explosion lead to cheap, high resolution displays, much like the popularity of the Wii brought the price of gyroscopic sensors down. Graphics hardware also became powerful enough to render scenes twice and reverse the fisheye effect of the cheap lenses used in the Oculus, which in my opinion was the real light bulb moment for the project. The value and application of VR has been obvious for decades, but the previous attempts were hampered by some serious technological limitations.