4 ms·
Interesting! It looks like the game never requires you to backtrack, there's always a way forward by applying some rule exactly once. I guess that's why you hav
by cousin_it 12y ago
Interesting! It looks like the game never requires you to backtrack, there's always a way forward by applying some rule exactly once. I guess that's why you have the requirement for unique rows and columns (which is pretty jarring gameplay wise), otherwise the forced games would be much more boring.
That kinda limits the possible intellectual enjoyment from the game, though. Without the requirement for unique rows and columns, the game would become Simon Tatham's "Unruly" (http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unruly.html http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unrul...), which is extremely fun because you need to think ahead :-)
- bumbledraven 12y agoIt looks like the game never requires you to backtrack There are puzzles of this type that require either backtracking or exceedingly complex heuristics. However, the site only seems to generate simple puzzles that do not require backtracking. See https://news.ycombinator.com/item?id=8606098 https://news.ycombinator.com/item?id=8606098