3 ms·
i think hes saying for less dependencies, and portability, and no required elevated users, and speed: its best to write it in straight win32. i agree and ill ch
by mc_hammer 12y ago
i think hes saying for less dependencies, and portability, and no required elevated users, and speed: its best to write it in straight win32. i agree and ill chime in down here in the downvotes. i think a lot of authors like the op and myself if we want a speedy app we have to go to win32 api only. c# is slow and even MS doesnt use it in windows desktop mgr or IE. ex: without hw accelleration the hearts game is unplayable on a 2ghz machine. with raw win32 api thats not a problem