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Are they using the non-free Oculus Rift SDK? If so this is another example of just how little Mozilla understands its own mission.
by yarrel 12y ago
Are they using the non-free Oculus Rift SDK?
If so this is another example of just how little Mozilla understands its own mission.
- publicfig 12y ago"We are using the Rift as our initial test and development device, but are committed to device-agnostic Web VR, with support for additional devices coming soon."
- dmarcos 12y agoI work at Mozilla. The VR browser APIs are designed to be hardware agnostic. If we link against the Oculus SDK is because the Rift is the only affordable HMD that is currently available.