3 ms·
Consistency / familiarity is a very important part of developing UIs/UXs that are intuitive. What you have with material design is a very well documented appro
by Sakes 12y ago
Consistency / familiarity is a very important part of developing UIs/UXs that are intuitive.
What you have with material design is a very well documented approach to promoting this. The wrong direction? As a developer I lack the expertise/talent to have an opinion one way or the other on the direction presented by material design. But if the designer community is unhappy with the approach, then they should probably get together to create competing principles that can be adopted by the rest of the dev/design community.
You are still free to design you applications however you see fit, but you risk missing out on users quickly feeling comfortable in your applications.
- declan 12y ago>Consistency / familiarity is a very important part of developing UIs/UXs that are intuitive. This. My understanding is that Google's adoption of Material Design is in large part intended to make apps more intuitive so they'll be used more frequently and by more people. I've found out when testing Recent (http://recent.io/ http://recent.io/) that average, non-tech users would prefer something intuitive that uses standard UI toolkit features -- even if they're not that exciting -- over highly designed custom interfaces. The interesting question to me is to what extent iOS apps beyond Google's own will adopt material design...