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> What tools do you need? A WebIDE that isn't focused on mobile? Not sure if this is already possible with WebIDE but the focus on mobile-first makes it confus
by agentultra 12y ago
> What tools do you need?
A WebIDE that isn't focused on mobile? Not sure if this is already possible with WebIDE but the focus on mobile-first makes it confusing.
I do a fair amount of prototyping on WebGL and the web platform. However my current flow involves managing my project files, serving them to FF, and building the final bundle via a collection of third-party tools, libraries, and applications. I then run, test, profile, and tweak in FF.
It'd be nice to have a source editor and project manager built in. Give WebIDE an option to develop for desktop FF or something. Focus everything on live-coding: a DOM-enabled source editor could detect new nodes and tell the context to redraw the page; the debugger could highlight the source lines as I step through; the scripting engine can update the DOM-aware editor and highlight added nodes; I can connect source buffers to a namespace REPL to recompile and execute definitions on the fly.
Either that or add a chrome-less mode that allows me to embed FF inside my development environment and open up the remote APIs to allow for more interactive debugging, profiling, etc (eg: http://www.emacswiki.org/emacs/WebKit http://www.emacswiki.org/emacs/WebKit)