5 ms·
Especially now that C++ gets more platform-hiding features. System calls is the enemy of portability. DirectX is still a pain in the ass, though the attractivit
by tormeh 12y ago
Especially now that C++ gets more platform-hiding features. System calls is the enemy of portability. DirectX is still a pain in the ass, though the attractivity of making OS X ports makes OpenGL more familiar to developers.
- zanny 12y agoDirectX, at least version 9 for most old games from 2010 and earlier, is almost a solved problem on Gallium drivers. http://www.phoronix.com/scan.php?page=news_item&px=MTgxNzU http://www.phoronix.com/scan.php?page=news_item&px=MTgxNzU If there is a working DirectX state tracker, combined with a reimplementation of the Windows API like Wine, you have fully native Windows binary games. All the slowness in Wine today comes from reinterpreting DirectX into OpenGL.
- elektronjunge 12y agoGreat I can use 5 year old games in their fallback renderer.