4 ms·
What's interesting is when there are a lower number of people, say 100. With so much space, the "moshers" tend to just go in one direction until they bump into
by washedup 12y ago
What's interesting is when there are a lower number of people, say 100. With so much space, the "moshers" tend to just go in one direction until they bump into another person, but this isn't really accurate. There needs to be some level of randomness in their movement, so that when there are large spaces they are not just coasting, but still bouncing around.
That being said, this is pretty fun, and the dynamics for crowded areas looks appropriate.
- icegreentea 12y agoYou can get something like what you want by changing the noise strength.
- washedup 12y agoYea, that's definitely an improvement. I would prefer if there was some sort of "cohesion" measure among the moshing particles. Groups, no matter how small, tend to stick together.
- icegreentea 12y agoThat's the flock strength slider. If you turn it down to zero, you get no flocking, and red particles will only interact via direct physical contact.
- vacri 12y agoWith only 100 particles, it looks more like a professional pickpocketing ring simulator.