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It's been how many years? And it's still 8-bit? Maybe the GIMP needs a fork. I like it, but it's a bit crap.
by AlyssaRowan 12y ago
It's been how many years? And it's still 8-bit?
Maybe the GIMP needs a fork. I like it, but it's a bit crap.
- vitovito 12y agoThat's what the CinePaint fork (originally Film Gimp) is, support for high-resolution, high-bit-depth images for "deep painting" of film assets.
- dr_zoidberg 12y agoIs CinePaint still under development? From the sourceforge site it seems as if it was abandoned. Also, CinePaint doesn't run on Windows, which in my case is a deal breaker...
- KNoureen 12y agoThe problem does not seem to be GIMP if I understand the article correct, but the GEGL code (or the developer of it) which it relies on.
- Sanddancer 12y agoGEGL and Gimp are pretty much joined at the hip. While they're in name separate projects, they're very much developed for one another.
- jononor 12y agoGEGL is developed for GIMP, and other projects. http://www.jonnor.com/2014/04/imgflo-0-1-an-image-processing-server-and-flowhub-runtime/ http://www.jonnor.com/2014/04/imgflo-0-1-an-image-processing... http://www.jonnor.com/2014/11/imgflo-0-2-the-grid-launched/ http://www.jonnor.com/2014/11/imgflo-0-2-the-grid-launched/ Disclosure: I'm a GEGL dev and the imgflo maintainer. The 'other projects' part is one of the reasons why the proposed solution 'just strip all colorspace info, assume it is the same throughout entire processing pipeline' is not acceptable for GEGL, even if that might somewhat close to the typical usecase for GIMP.
- jononor 12y agoAround 20 years :) However, development version is 16bit,32bit,linear capable for around 2 years now.
- prokoudine 12y ago> Maybe the GIMP needs a fork Yeah, sure. All the new developers that the team is currently missing will just _materialize_ out of thin air.
- the_why_of_y 12y agoWhy is it that problems that are obviously due to lack of man-power in a project are more likely to cause people to call for forking the project into another one that also lacks man-power, instead of considering joining the development team to increase its man-power? The phenomenon fundamentally doesn't make sense to me.