4 ms·
The sad thing is that the Wii U's failure is 100% attributable to marketing. The GamePad is actually quite comfortable for normal uses (i.e., situations in whic
by cookiecaper 12y ago
The sad thing is that the Wii U's failure is 100% attributable to marketing. The GamePad is actually quite comfortable for normal uses (i.e., situations in which games do not include contrived "Look at me ma, I'm using the GamePad!" moments, which are too frequent) and I like it more than I expected to.
Most of the people I ask don't even realize that that the Wii U is different than the Wii. They think it's just a gamepad accessory for the Wii and don't understand that it's a different console. Really a shame.
Nintendo has always had trouble connecting with American audiences -- when they've done so, it's been basically by accident. It seems that while they like American money, they still build their products exclusively with the Japanese market in mind.
The GameCube is a similar tale of woe, a vastly underrated system that came in last entirely due to superficial considerations, like being purple.
- LukasMathis 12y agoI think it is party due to marketing, but I don't think that's the only issue with the Wii U. Other issues include the fact that there's no killer game that explains why the new controller is really needed (most games just mirror the TV to the controller, or show inventory or a map on the controller), the fact that there's only one controller with a screen, so most games that use it have asymmetric offline multiplayer gameplay (which can be difficult to explain to people), and the fact that playing the Wii U doesn't look as much fun as playing bowling or tennis on the Wii did. Don't get me wrong, I think the Wii U is a console worth owning, and right now, it probably has the best games library of all current-gen TV consoles. I also think that poor marketing and misguiding naming play a role in its poor performance — why not call it the Wii 2, to clearly show that it is different and new? But I don't think that its failure can be attributed solely to marketing.
- cookiecaper 12y agoThe name/brand is part of marketing. I agree that it's bad and contributes to the confusion, but I'm not sure why Xbox can get away with "Xbox 360" or even "Xbox One" and have everyone know it's a different thing, but "Wii" can't do "Wii U". I guess people just expect letters to be modified versions of the same thing, not incremental new releases. I don't think the issues with the GamePad's usefulness turns people off too much. I agree that most games just use it as a mirror or inventory quick reference, but I think the GamePad is an overall minor part of a great system. Part of the marketing failure is making everyone think the GamePad is fundamental to gameplay instead of complementary and that the Wii U is some weird hybrid tablet-console thing. They've even failed to communicate this to some game developers who apparently feel like they have to make some contrived GamePad level. I agree it was a somewhat slow start out of the gate with games, but at this point it should be selling like hot cakes. We have a really big holiday season coming up and a few of those games have already released (Hyrule Warriors, Bayonetta 2).
- bhhaskin 12y agoI think you are right. Nintendo mainly makes products for the Japanese market. They might change a few things for an over seas release, but for the most part it is all for the Japanese market.