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I made this as an experiment. It's an idea that I've been toying with for a long time, but I only just got around to building it.
by samuellevy 12y ago
I made this as an experiment. It's an idea that I've been toying with for a long time, but I only just got around to building it.
- jsherer 12y agoCan you give a little background on the technologies you used?
- barryhunter 12y agoThere is a 'Technology' link in the footer. Really nice implementation btw.
- aidos 12y agoThat was fun. I just discovered that I know nothing about good patterns for survival in Game of Life.
- emotionalcode 12y agohttp://en.wikipedia.org/wiki/Gun_%28cellular_automaton%29 http://en.wikipedia.org/wiki/Gun_%28cellular_automaton%29
- 3rd3 12y agohttps://en.wikipedia.org/wiki/Spacefiller https://en.wikipedia.org/wiki/Spacefiller
- aidos 12y agoHow good are those?! Led me on to some of the other breeders https://en.wikipedia.org/wiki/Breeder_(cellular_automaton) https://en.wikipedia.org/wiki/Breeder_(cellular_automaton)
- 3rd3 12y agoNot sure how good they are in practice. I just experimented a little bit with it ( https://i.imgur.com/pLyKKpg.png https://i.imgur.com/pLyKKpg.png ) and there seem to be a pattern that destroys the uniform line pattern in certain directions (in the lower part), however, with most obstacles it left a lot of stuff behind (the upper part in the picture). The initial pattern is not very simple though: https://i.imgur.com/PfVjVOt.png https://i.imgur.com/PfVjVOt.png
- rsivapr 12y agoPretty cool! I did something similar when I was learning javascript. I built GoL for a three-state system. Here's the bl.ocks.org link : http://goo.gl/H0Wqxo http://goo.gl/H0Wqxo
- eclipsor 12y agoTon of questions, I've been working on a small game (+engine) myself and it has been magnitudes more difficult than I imagined. Do you have any blog posts about the process of making this? I see the technology link, but I'd like to hear a little more about the architecture. Something along the lines of a post mortem maybe. * What sparked this idea? * Was your initial set of features more simple or more complex? * Any features you had to give up on? * Any unexpected features you were able to add after you were forced to rearchitect it? (Ok, I may be painting my own experiences on you with this question.) * How long did it take?
- samuellevy 12y agoLet's see... I haven't written a post mortem yet, partly because I'm still building it, and partly because I hadn't seen it under heavy load (although I woke to emails from linode screaming at me about high CPU usage) * The idea is one that I've been toying with for years. I've made other experiments that got some notice here a few years ago, too. * There are some extra features that I still want to add at some point ('formations' for pre-building shapes, as an example. The database table is there, but no functionality.) * Nothing given up on entirely yet. * The only rearchitecting that happened was replacing the board UI with a canvas implementation. The initial version used a table and was painfully slow. From past experience I knew that wouldn't cut it, but it was an easy starting point. * the initial commit was... October 2nd, but I didn't start working on it till a week later. All in all, I've just grabbed time between other (paying) projects.