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I wasn't thinking about gaming the system so much as... well... how to best bring clarity to the subject. It's not just the quality of the idea, team and produ
by MCRed 12y ago
I wasn't thinking about gaming the system so much as... well... how to best bring clarity to the subject.
It's not just the quality of the idea, team and product, but the quality of the presentation -- and that's always a challenge when you're in the early stages and not necessarily fully certain about, say, the product's nature.
And by presentation I don't mean how slick it is, but how effective it is at conveying what you're trying to convey (which can be undermined by slickness.)
Anyway I was asking for the ones that failed, not the ones that were successful (as I assume they would want to keep things under wraps until demo day.)