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Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
- bendyorke 12y agoI like that this works just as well on mobile as it does the computer. Great work!
- jessejhernandez 12y agoThis game is awesome tons of fun super easy to play, I would love to see how it was developed step by step.
- aith 12y agoThis is my first phaser game and I followed a step by step flappy bird tutorial to learn the basics. It's basically all the same components - scrolling background, generated obstacles, and a simple motion character. I'd love to write a tutorial for this one though.
- acer123 12y agoif you don't mind sharing, which flappy bird step-by-step did you follow? btw, great game! i spent the last 15 minutes playing.
- chungty 12y agowidiculously addictive
- spolu 12y agoQuite addictive indeed. Love the gameplay.
- spolu 12y agoIt would be even more awesome it it was collborative with other people logged onto the website!
- CmonDev 12y agoHow would you monetize it?
- gk1 12y agoWhat makes you think they want to?
- CmonDev 12y agoErr... I was just hoping for a short discussion about monetizing HTML apps. What is the problem?
- gk1 12y agoSounded as though you jumped to the conclusion that it has to be monetized, above all else. Not everything has to be monetized, and some things are made just for fun and learning. That's how I interpreted your phrasing, at least.
- unoti 12y agoAnnoying as this game is, its simple game mechanic is far superior to Flappy Bird. It's genius. If some form of this doesn't go totally viral, then it's way underrated.
- ndomin 12y agoplease elaborate. what makes this superior to flappy bird?
- joshdance 12y agoYou can actually learn to control the rocket by looking at the trajectory as opposed to flappy bird which is just trial and error.
- unoti 12y agoThere's a much deeper thing going on here than Flappy Bird. The rhythm of it is more multi-dimensional. Flappy Bird works really in one dimension. This works more in two dimensions. Also there's a Tetris-like quality to it where the difficulty increases as you get higher up the page. It's also superior to Flappy Bird because there is more decision-making: do I wait for the wobble to make another cycle to make the turn, or do I rush and thrust now in the direction I'm going. Decision-making is what all good games are about, and this has better decision opportunities than Flappy Bird by a mile.
- aith 12y agoYou just made my week. The simplicity and purity of flappy bird was a huge inspiration for this project. At least half the time was spend getting the "wobble" mechanic just right.
- z3ugma 12y agoWith 12 trials, doing nothing at all earned me an average score of mean 74.08 +/- 21.5.
- oneeyedpigeon 12y agoYou realise that's a terrible score, right? :-)
- oneeyedpigeon 12y agoI love this game - it shares a lot of the (re)playability that makes Flappy Bird so compelling. Great to see HTML5 being utilised like this. A couple of comments/questions: - Is there actually a 'Moon Base' that I can get to? If not, maybe use a different narrative, because I'm being promised something (another level?) that isn't delivered. - another vote for keyboard controls for the power-ups. I was very pleased to discover that I could use space instead of clicking the mouse, though :) - a very minor issue: I think the graphics could do with a small polish. i'm certainly not the person to do it, i'm afraid, but I think the game could easily suit an '8-bit' style or some other reworking Other than that, though, great work. I would happily pay to support your work - do you have any kind of account I can donate to?
- aith 12y agoPowerup shortcuts are 1, 2 and 3 on keyboard - I'll add some instructions. I drew every pixel and I'm not much of an artist, so definitely room for improvement there!
- o0-0o 12y agoHow do you pass levels on this game? Just keep wobbling?
- mrschwabe 12y agoGet this on the iPad stat! Otherwise, please open source it :) I'd like to add hotkeys for the special powers.
- aith 12y agoOpen it up in safari, then add it to your homescreen - It'll play fullscreen and behave just like a native app :)
- nutmeg 12y agoIf you are interesteed, there are people using CocoonJS and/or Cordova to package up Phaser games as native apps. It was a bit complicated last time I checked. There is a ton of info on http://www.html5gamedevs.com/forum/14-phaser/ http://www.html5gamedevs.com/forum/14-phaser/
- unoti 12y agoNow it's time for a multi-player Wobble Wockets, where the only way to make it to the moonbase is for the people who come before you to set up little outposts and blast rocks for the people behind them. Also, is there a moonbase? Or is the cake a lie?
- deft 12y agoHighscores? 607 here with no powerups. http://imgur.com/MGKeedl http://imgur.com/MGKeedl