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Correct. I'm sure they did some research and realized they had hardcore customers that are willing to pay an absurd premium and milked it for all its worth. T
by shostack 12y ago
Correct. I'm sure they did some research and realized they had hardcore customers that are willing to pay an absurd premium and milked it for all its worth. The big shame is that if they simply went with more reasonable pricing, they may have been able to make even more.
DR took some getting used to when I made the transition, but overall it was a much more enjoyable experience once all the numbers were taken out of it. At a certain point you stopped trying to min/max things and just enjoy the experience which I think was the entire point. Then you added their visual Stormfront client and it was amazing. I'm sure I still have all my maps somewhere.
I'd LOVE to understand the business factors that caused Simutronics to arrive at their current prices. Such a shame...
- quietcorey 12y agoInterestingly, Simutronics tried to get on the graphical MMO bandwagon, but their product, Hero's Journey, never got finished. The engine itself, HeroEngine, was somewhat successful, though. It was licensed for some successful titles (like Star Wars: The Old Republic). http://en.wikipedia.org/wiki/HeroEngine http://en.wikipedia.org/wiki/HeroEngine
- shostack 12y agoWow, I had no idea the engine made it into SW:TOR, thanks for that bit of trivia! I remember eagerly waiting for Hero's Journey and how crushed I was once it was cancelled. Too bad nobody has resurrected the actual vision for that game.