4 ms·
Just out of curiosity, how did you overcome slow HTML5 canvas' getImageData and pixel reading from an image affected by CORS (tainted canvas)?
by bitL 12y ago
Just out of curiosity, how did you overcome slow HTML5 canvas' getImageData and pixel reading from an image affected by CORS (tainted canvas)?
- skavish 12y agoi am interested in this as well. the app is awesome btw!
- patrick73 12y agowith WebGL?
- bitL 12y agoWebGL textures suffer from the same problem as shaders can be used to extract data. WebGL is hence using CORS as well. Do you say the performance penalty in WebGL is non-existing contrary to canvas?