3 ms·
AFAIK gpu's and ps3 cell chip did not support subnormals for that reason, also as the other poster said, they can be disabled. Alternatively you can add white-n
by malkia 12y ago
AFAIK gpu's and ps3 cell chip did not support subnormals for that reason, also as the other poster said, they can be disabled. Alternatively you can add white-noise to your data to avoid it (Say after an IIR filter on sound data).