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By the way, this is originally a japanese game called Sokoban. Boxxle was a clone of Sokoban. https://en.wikipedia.org/wiki/Sokoban https://en.wikipedia.org/wi
by SeoxyS 12y ago
By the way, this is originally a japanese game called Sokoban. Boxxle was a clone of Sokoban.
https://en.wikipedia.org/wiki/Sokoban https://en.wikipedia.org/wiki/Sokoban
I wrote a space-themed iOS derivative of Sokoban many years ago, which I sadly never put up on the app store. I wanted to build more levels, free-to-play mechanics, and got sidetracked and never finished the project. This is what an early build looked like, before I built in a better input mechanism:
https://vimeo.com/3918704 https://vimeo.com/3918704
I ended up finding it cumbersome for each move to require a tap, so I built a mechanism whereby you could draw your movements on screen and queue them up.
http://cl.ly/image/0c222O3I020Q http://cl.ly/image/0c222O3I020Q (a whole bunch of stuff is broken in this dev screenshot).
- unwind 12y agoNice! I wrote a rather simplistic clone (no sound!) just to learn some Z80 assembly and GameBoy hardware low-level programming, back in 1997 (http://www.student.nada.kth.se/~d94-ebr/rel_sw/gb/sokoban/docs/ http://www.student.nada.kth.se/~d94-ebr/rel_sw/gb/sokoban/do...). It's the first (and only!) program I've written for the GameBoy, so don't expect too much.
- KennyCason 12y agoAwesome! Is there a link to the source? I couldn't seem to find it, but I'm actually a huge fan of Z80 ASM as it was one of the first assembly languages that I tinkered with. I'd love to revisit sometime as a fun side project.
- KennyCason 12y agoNice! I know how you feel about getting side tracked and not finishing a hobby project. Looks like you got very far, I'd recommend going a head an pushing through it. "so I built a mechanism whereby you could draw your movements on screen and queue them up." - I actually feel the same way when I play other Sokoban games, that's an interesting idea. :)