3 ms·
We were on the frontpage of HN a few months ago with a project called Oculus FPV[1]. Having stereoscopic vision helps immensely when judging the distance when f
by maaaats 12y ago
We were on the frontpage of HN a few months ago with a project called Oculus FPV[1]. Having stereoscopic vision helps immensely when judging the distance when flying fpv like this. And the immersion from a wide fov makes it very fun to fly. It was a cool prototype, and should be even more useful with the new generation of Rifts. Sadly, most stock fpv goggles only works as a screen taped in front of your nose.
Maybe Transporter3D will add support for DK2, then it will be as easy to set up as "normal" fpv gear. Edit: Seems like it has basic support at least.
[1]: https://github.com/Matsemann/oculus-fpv https://github.com/Matsemann/oculus-fpv
- kelvin0 12y agoYeah, I posted it because I thought it was really cool. Unfortunately, everything I post on HN is like an autumn leaf in the wind... No simple way to build Karma on this here webternets :)
- clebio 12y agoAny chance you have or can provide an English translation of the write-up? The github repo is inspiring, but there isn't a lot in the README about how to piece everything together.
- sigterm 12y agoNice. Now just add laser tags... http://abstrusegoose.com/570 http://abstrusegoose.com/570