4 ms·
That was really cool. Thanks for the link. I liked the discussion of unicode/multilingual stuff (brief and inconclusive though it was). Basically it sounded li
by canadev 12y ago
That was really cool. Thanks for the link.
I liked the discussion of unicode/multilingual stuff (brief and inconclusive though it was). Basically it sounded like if a language has a steno solution then this could work for it.
I liked the demos and the going over of the chords that were typed in to make the various outputs.
I liked the accessibility and efficiency side of things.
I really liked the conversational speech engine thing.
At first, I was a bit uncomfortable with how fast she was talking (it was very rapid fire), but she even addressed that (in giving the same presentation previously, she'd run out of time).
I liked the low cost aspect of it.
I thought her idea of a game (RPG or MUD) to learn how to type steno was interesting. I looked at the project website (http://plover.stenoknight.com/ http://plover.stenoknight.com/) and didn't see the game yet, so I am guessing nobody has taken up that torch yet.
I am skeptical about the keyboard as a long term input device, but I've been using it for 25+ years now, and it doesn't seem to be going away just yet.
Here's a site with an n-key rollover test, which should tell you if your keyboard will support this sort of stuff natively: http://www.gigahype.com/nkey-rollover-test-page/ http://www.gigahype.com/nkey-rollover-test-page/
I noticed that my keyboard supported, in some cases, up to 8 characters are a time -- but if I tried to hold WASD all down at the same time, it failed. So I guess it's not an n-key rollover supporting keyboard. (I vaguely remember reading something about this and how the key switches are laid out in a grid last year.)
I rarely seem to get problems with my fingers from typing, but one culprit is Tetris (which I play for hours every week, not sure why I'm not sick of it after so many years). It does cause some pain for me to play. I don't know if this sort of thing would ever help with that, but I am not sure.
Edit: Forgot to mention, the description of the logo was pretty neat.
- miahi 12y agoThe game idea reminds me of The Typing of the Dead[1] [1] http://en.wikipedia.org/wiki/The_Typing_of_the_Dead http://en.wikipedia.org/wiki/The_Typing_of_the_Dead
- ploversteno 12y agoIt was originally inspired by Typestriker, which I used quite a bit to get me through my early days in steno school: http://www.acid-play.com/download/typestriker http://www.acid-play.com/download/typestriker
- TazeTSchnitzel 12y agoI think Z-Type would work great adapted for Plover. Heck, with Plover installed, it'd be great now! http://phoboslab.org/ztype/ http://phoboslab.org/ztype/
- ploversteno 12y agoOoh, hadn't heard of this before. Great find! Thanks!
- morinted 12y agoZType doesn't accept input from Plover for some reason. Typing of the Dead works fine though.
- TazeTSchnitzel 12y agoOdd, it's just a web game. Does Plover not support games?
- ploversteno 12y agoWeird. You're right; it doesn't work. Must have something to do with the layer Plover's using for keyboard output. That's frustrating. I'll bring it up with the developers.
- ploversteno 12y agoThere are a few action arcade-style games on qwertysteno.com: http://qwertysteno.com/Games/ http://qwertysteno.com/Games/ But yeah, making a comprehensive steno tutorial video game is pretty much at the top of our list right now. We've even got some funding set aside for art assets and stuff; it's just about finding the right developers at this point.