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If your game is at all taxing in terms of performance, you may find that neither give you enough visibility into, or control over, allocations and garbage colle
by mattdw 12y ago
If your game is at all taxing in terms of performance, you may find that neither give you enough visibility into, or control over, allocations and garbage collection.
I suspect particularly that ClojureScript (which would otherwise be my choice), with its use of persistent/immutable types and collections, might burden the GC quite heavily for a game.
CoffeeScript, IMO, offers so little over JS that it's not really worth the trouble.
- meowface 12y agoCoffeeScript isn't really supposed to offer new features, just syntactic sugar. And in my opinion it excels at that. IcedCoffeeScript, on the other hand, does introduce a few new interesting features: http://maxtaco.github.io/coffee-script/ http://maxtaco.github.io/coffee-script/ It's still technically sugar, but it changes the way you think about and write code.