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The mathematics generalizes to 3D quite easily, but the way the webgl pipeline is used in this case doesn't. It'd be easier I think to start from scratch. I rec
by haxiomic 12y ago
The mathematics generalizes to 3D quite easily, but the way the webgl pipeline is used in this case doesn't. It'd be easier I think to start from scratch. I recommend reading through the GPU Gem's article on the topic with code samples
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
although the physics is discussed, you don't need to follow it deeply to implement it