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Robot will beam live Moon pictures to Oculus users
- robin_reala 12y agoPresumably they’ve got a 360º camera module that’ll be proxied through an Earth-local server, rather than actually sending movement controls to a stereo camera on the lander? If nothing else the multi-second latency would be nauseating.
- DanAndersen 12y agoThat's what I would think, but the image in the article looks more like it's two directional cameras on a tilt-and-rotate assembly. Additionally, the article mentions the need to stream two live camera feeds, suggesting it's not a single 360 camera. I'm also concerned about the latency causing nausea.
- philo23 12y agoExactly this. It's a really great idea but a delay of just a few hundred milliseconds is enough to make even someone who uses the oculus rift frequently feel motion sick. Viewing static images in (for example: loading screens in games) are enough to make me personally feel nauseous, so I can't imagine what the delay would be between earth and the moon (a second or two?) would make this feel like.
- psteynza 12y agoReally guys? It's so easy. Stream to earth local server with x minute delay, and Oculus users interact with local feed. No more latency. Really not difficult.
- DanAndersen 12y agoThat works only if the system is always capturing 360 degree video, and Rift users are using their own head-tracking to select which portion of the spherical view they're seeing. If they're actually using the head-tracking to send movement commands to the lunar camera, then the latency is unavoidable.
- albertsimpson 12y agosimple smart solution ;-)
- raimondious 12y agoI've thought about this a bit, but how can you achieve 360° stereo? If you have two 360° cameras side by side, as soon as you look 90° L/R, you no longer have depth and one eye would just see the side of the other camera. If you just have one 360° camera, you don't have any depth.
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- raimondious 12y agoNo because I'm turning my head. The reason to use 360° cameras is that they capture the full range of the image in a single frame. This allows things like taking one stream of 360° video, and allow you to look around while watching the video, without requiring a mechanical panorama to be taken for each frame. However this is a problem with stereography since you need a particular distance between the two views to achieve depth — the cameras have to be positioned similarly to the eyes in your head to achieve realistic depth. In software this is trivial, but on a robot, it's more difficult.
- mattnewport 12y agoCurrent approaches are a bit of a hack. You have multiple stereo camera pairs and to handle intermediate directions you do some software interpolation between them. Despite being a hack it works well enough to be reasonably immersive. The Samsung Gear VR comes with a collection of 360 degree panoramic photos and some 3D videos using the same approach. John Carmack talks about it a bit in his Oculus Connect keynote. This approach is obviously wrong if you tilt your head but people don't generally do that enough to notice.
- electrograv 12y agoYou could build a 360 degree 3D camera that works for any viewing configuration, but it would involve nontrivial image processing and wouldn't be totally free from small visual glitches/artifacts in some cases. 1. Build an array of a few (let's say 8 or so) cameras pointing outward from the center. 2. Use a stereo matching algorithm to extract a depth map from the perspective of each camera. Keeping track of the position and orientation of each camera in 3D space, these depths become a point cloud associated with each camera. 3. Determine the 3D location and orientation of each "eye" you want to render, then render all point clouds in 3D space to reconstruct a "reprojected" version of the scene from any desired viewpoint. Of course, the farther the eyes deviate from actual camera locations the more stretched/warped the image will appear, but that won't matter much as long as you keep the eye coordinates within the physical space occupied by the camera. Honestly I'd be kind of disappointed if CMU doesn't actually try this. It's disappointing to think that perhaps all this buzz about "hackathons" (as the article mentions) is encouraging -- even at major research universities -- quickly slapping together components to make something kind of work, as opposed to fundamental algorithm development and proper engineering solutions.
- c0nc3rn3ng1n33r 12y agoI work on that robot. There has never been a serious attempt to use an oculus to control it. Also, Daniel did not build any part of that robot and is trying to take credit for other people's work. The BBC refuses to contact the Robotics Institute at CMU or Astrobotic to verify any details in the story.
- bsimpson 12y agoWill the feeds be available to consume with a Google Cardboard?
- c0nc3rn3ng1n33r 12y agoCalculate the bandwidth required to send two high definition streams from the moon. Add the bandwidth required for telemetry from the rover and lander. See what communication speeds are available to and from the moon. Also, try using an oculus with seconds of latency and see how pleasant it is. The real point is that Daniel Shafrir borrowed that robot and a video camera and proceeded to take credit for years of work by a team of students and staff at CMU and somehow got a BBC reporter to publish his claims without verifying any information.
- anigbrowl 12y agoThat seems perilously close to academic fraud, although there's also the possibility that an ignorant reporter mistook speculative commentary for specific intentions.
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- teamonkey 12y agoNot being open to receiving complaints about inaccuracies is against the IPSO Editor's Code of Practice. Clause 2 Opportunity to reply A fair opportunity for reply to inaccuracies must be given when reasonably called for. You can file a complaint here: https://www.ipso.co.uk/ https://www.ipso.co.uk/
- erikpukinskis 12y agoWe really need voxel cameras. I think the rift will act as a forcing function for their developent.
- zobzu 12y agoAn occulus is just a dual display device (ie 2 cameras video feeds need to be transmitted) There is no "beam" or magic. Its 2 cameras, 2 video feeds. That's great and exciting if as general public, we have access to those video feeds.
- sixdimensional 12y agoIt looks like getting real-time HD video from the Moon may be more in reach than one might think using laser-based communication technology: http://www.nasa.gov/topics/technology/features/laser-comm.html http://www.nasa.gov/topics/technology/features/laser-comm.ht...