4 ms·
I suspect the issue is related to the licensing fee which might be on a per dev seat and hence might not fit unity 3d's business model. Unless there is a hard s
by mnglkhn2 12y ago
I suspect the issue is related to the licensing fee which might be on a per dev seat and hence might not fit unity 3d's business model.
Unless there is a hard stop issue, business wise, it won't happen.
- mnglkhn2 12y agoWhen unity got their mono license xamarin wasn't yet a business, hence the license was most likely zero.
- shadowmint 12y agoIt would have been zero to Xamarin, but doubt it was free. I imagine they bought a perpetual license to distribute sans-GPL the full code of a specific version of mono from Novell. This thread has a bunch of speculation and a few comments from unity developers: http://forum.unity3d.com/threads/new-version-of-mono-with-unity-4-3-any-additional-details-on-that.197948/ http://forum.unity3d.com/threads/new-version-of-mono-with-un...