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I would agree. Web use and mobile don't look particularly "dorky" but AR/VR does, which is a barrier to adoption. Also, PCs had a definite use-case but I don't
by 72deluxe 12y ago
I would agree. Web use and mobile don't look particularly "dorky" but AR/VR does, which is a barrier to adoption.
Also, PCs had a definite use-case but I don't see AR/VR as having one, particularly as audio/video conferencing already fills a hole.
I mean, VR helmets have been around for decades? But you don't see people rushing to get them, other than a small gaming minority?