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Similar to the digital music industry, it seems that the publishers are trying to spin software as something you have licensed instead of something you own. Th
by Periodic 17y ago
Similar to the digital music industry, it seems that the publishers are trying to spin software as something you have licensed instead of something you own. This can be seen very readily in the MDY v Blizzard case that's going on right now. Blizzard claims that they only license the game to you, even though you bought a physical copy at a store front. Because they own the game and you only license it they can say that you don't have the right to modify the memory. You would essentially be bound to anything they want to put in their EULA/ToS in this case.
This does have a very chilling effect on archival systems. When you aren't able to format-shift a piece of media or it is bound to only one player then eventually you will loose access to that media, either through hardware failure or obsolescence.
Copyright law section 117 gives you a lot of rights for software you've purchased and owned, but treating it as a license circumvents that clause and gives the publisher full control.
http://www.eff.org/deeplinks/2009/09/you-bought-it-you-own-it-mdy-v-blizzard-appealed http://www.eff.org/deeplinks/2009/09/you-bought-it-you-own-i...