3 ms·
We've spent a lot of time optimizing for 60fps for the Web, it's not quite there yet for all browsers, due to different rendering/layout engine "gotchas", but w
by cromwellian 12y ago
We've spent a lot of time optimizing for 60fps for the Web, it's not quite there yet for all browsers, due to different rendering/layout engine "gotchas", but we're working on rock solid 60fps everywhere.