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I personally suspect "earn credit" is the problem here. It incentivizes not learning. Gamification has never done any good for academia. The ones motivated by
by xorcist 12y ago
I personally suspect "earn credit" is the problem here. It incentivizes not learning.
Gamification has never done any good for academia. The ones motivated by such things don't learn anyway, and the truly excellent students would have been just as good without them.
I'm not saying I have a better system on hold, just that a lot of energy is spent on doing obvious and wrong things.
- japhyr 12y agoI think you can narrow it down. Earning credit isn't bad necessarily, but if the primary way to earn credit is to sit in a class for an hour a day for 4.5 months, then we've probably disincentivized learning. Credit can be a meaningful way to track an individual's learning, but earning credit should be more closely tied to what you've learned than how much time you've sat in a class.
- kazagistar 12y agoInteresting. Can you link some evidence of gamification failing? I have only ever heard good things about it.
- saraid216 12y agoRead pretty much anything by Alfie Kohn. The book he's best known for is http://www.goodreads.com/book/show/541132.Punished_by_Rewards http://www.goodreads.com/book/show/541132.Punished_by_Reward...