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I had several games where savegame syncing was enabled by default (on the top of my head i remember Rayman Jungle Run) and when the sync fails, the game won't s
by emsy 12y ago
I had several games where savegame syncing was enabled by default (on the top of my head i remember Rayman Jungle Run) and when the sync fails, the game won't start, even after disabling iCloud.
- k-mcgrady 12y agoIt's difficult to tell if that's an iCloud issue or a bad implementation of iCloud sync by the developer.
- emsy 12y agoWell, if it's so difficult to implement that it happens to a great number of developers, I'd say it's an iCloud issue.
- jtc331 12y agoNot necessarily. Sync--particularly sync which can involve changes at the same time by different devices--is hard. A lot of devs just don't want to fully implement the required mechanisms.
- emsy 12y agoI agree that sync is hard and I wouldn't even blame iCloud since it's rather complicated matter, but there are three things that made me do so: 1) They made it a de facto standard and showed developers how easy it is to use when seemingly, it's not 2) iCloud even messes up simple sync tasks, like: buy a new device 3 out of 5 apps won't start after a simple download from iCloud 3) The problems occur to so many customers and developers that Apple should communicate the problem with developers and adapt their approval system.
- jblow 12y agoSync is not that hard. I have never had a problem with Dropbox, for example, and that was made by brogrammers.