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I started playing this while some code was compiling and ended up getting completely sucked in. That giddy thrill of enabling a restless mass of fellow cursors
by xnxn 12y ago
I started playing this while some code was compiling and ended up getting completely sucked in.
That giddy thrill of enabling a restless mass of fellow cursors to rush through a gate, or the temporary, unspoken bond between the lone cursor selflessly manning a button and the new arrival sidling up to them to see if they want to change shifts... there's a lot going on in this seemingly simple game. I'm glad I got to play while it's at critical mass.
(Developers, are you logging the cursor movements? This would be fascinating to analyze later.)
- Matheus28 12y agoI am not logging anything at the moment. I started writing this a few days ago.
- vegabook 12y agoThis is going to be H U G E. Stats about one's own selflessness etc would be really cool. Or even aggregated stuff. X% is selfish, Deciles of goodness etc.
- dietrichepp 12y agoYou should play "Trappy Tomb", if you haven't already.
- libria 12y agoThere's potential for a really neat prisoner's dilemma study here. Should be an exercise for many a philosophy course.
- comboy 12y agoAnd I thought it was some social experiment where I'm going to see how egoistic I am.
- archagon 12y agoArrgh, how do you guys write these awesome, complex projects (with networking! and built-in tools!) in just a few days? If I tried my hand at making this, it would take me, like, a month. What is the trick that lets you leap across this order-of-magnitude-sized time gap? Great work!
- srijankedia 12y agoThe game is really creative and addictive! I am a Ph.D. student and I would like to use the game as a platform for research. Do you plan on making the logs available any time?
- Reef 12y agoThis is, hands down, the most awesome game I have ever played through a web browser! Please start logging as soon as possible. Simple heat maps of cursor positions, draw areas and pings would be awesome to look at. It could be shown to players in the end of the game. If you collect data, I will help you process it. I am especially interested in measuring the percentage of players who volunteer to change a poor soul trapped far away, just because it is a nice thing to do. Percentage of players who never do that would also be interesting, just as players who figure out that they can click 2 or sometimes 4 buttons by oneself, freeing several cursors.
- deleted 12y ago[deleted]
- willvarfar 12y ago> I started playing this while some code was compiling Likely excuse! Cue xkcd linkbot.