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Briefs: A Cocoa Touch Framework for Live Wireframes
- nirmal 17y agoAnyone have any experience with this framework? I love doing my prototyping using paper first followed by VectorDesigner so this could be great.
- mattj 17y agoLooks really cool, but where's an example / screencast?
- nirmal 17y agoI emailed with that same question just before I posted it here.
- stcredzero 17y agoAt first I thought this was 3D wireframe. A thought: someone could write a "diminished reality" 3D wireframe MMO for the iPhone. Locations would be based on real cities with your location in the game determined by your real life location. The player would use the iPhone as a sort of "viewer" into this alternate universe. I'm envisioning gameplay like "Rez" except that the player is static. (Wouldn't want someone running across the street into traffic.) The beauty of this setup: product placement. Except, it wouldn't be product placement, it would be Customer Placement. One could have a deal with Starbucks. Certain Starbucks locations in big cities would be a gateway to certain quests to obtain rare items. This could tie into a "virtual coupon" for a certain product Starbucks wants to promote. I picked Starbucks, but any business with lots of urban locations and WiFi would do. Make the gameplay so that there is an advantage to cooperative play with several in the group. This is good for the sponsor -- it brings a bunch of customers in. It also enhances the social aspect of the game.
- philfreo 17y agoWhat does this do that you can't quickly do in Interface Builder?