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I'm reminded of programming, and how code comments don't always describe what the code does. Trying something really is often the only way to know if it does w
by makecheck 17y ago
I'm reminded of programming, and how code comments don't always describe what the code does. Trying something really is often the only way to know if it does what you want.
So perhaps Apple should have a "try" feature: to download something you have to "pay" for it, but you have a short grace period (say, 10 minutes) in which to decide to completely "scrap" the application. If you scrap it, you aren't charged for it, and you can never use it again. This allows people to never be fooled into paying for something they discover they don't like.
- andrewljohnson 17y agoI think that's a fantastic idea. Apple could build an auto-timebomb into apps for that. That would probably seriously improve the quality of purchased apps - so many times people buy a bad app and use it once.
- smokey_the_bear 17y agoThat would solve a lot of problems. Now developers typically make a free version of their app, but Apple restricts how those can be used. They can't have grayed out buttons representing features available in the pay app, and can't be time limited. It can be hard to feature limit it and still have the free app be neat. Our app has an offline data store of maps on the phone, so it's additionally painful that when people 'upgrade' to the pay app, they have to redownload all their data.